# Adding sound from outside a complete project

**URL:** <https://forums.unrealengine.com/t/adding-sound-from-outside-a-complete-project/508443>\
**Category:** Audio\
**Tags:** unreal-engine, FeatureRequest, UE4, question\
**Created:** [March 20, 2022, 8:38pm UTC](https://forums.unrealengine.com/t/adding-sound-from-outside-a-complete-project/508443 "2022-03-20T20:38:26Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![midgunner66](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/midgunner66/32/466711_2.png) [@midgunner66](https://forums.unrealengine.com/u/midgunner66)\
**Post date:** [March 21, 2022, 12:12am UTC](https://forums.unrealengine.com/t/adding-sound-from-outside-a-complete-project/508443/2 "2022-03-21T00:12:05Z")

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> [@Run-Time import of OGG Files? Anyone got this working?](https://forums.unrealengine.com/t/run-time-import-of-ogg-files-anyone-got-this-working/228887/6):
>
> Hi. RuntimeAudioImporter recently supports OGG Vorbis format: [https://www.fab.com/listings/66e0d72e-982f-4d9e-aaaf-13a1d22efad1](https://www.fab.com/listings/66e0d72e-982f-4d9e-aaaf-13a1d22efad1)

Supports MP3, WAV, FLAC and OGG Vorbis.

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