Adding interactivity to 360 Stereoscopic without motion sickness

Hi everyone,

I’m trying to make a VR 360 Stereoscopic product visualizer with hotspots which displays informations. The problem is content of the left and right eye are not at the same places due to the displacement of the left eye’s texture and the right eye’s texture (in a normals reversed sphere) and I’m trying to compensate that in the material with the World Position Offset (cf. attached photo)

I want to bring back the right eye’s content to the good location to avoid HUGE headache.

Hold the best everyone.

NB: Unity seems to succeed as me can see but the problem is I don’t know if it’s stereoscopic or just flat 360 video.