Adding impulse to an after a projectile collision

Hi, i’m trying to make my own FPS and this is my very first project. I would like to make projectile collision a little more “real”.

  1. I made a blueprint class for the projectile (BP_Projectile) with a projectileMovement component and mesh component but this add no impulse to other in the scene (for example the big cube of FPS template)

2)i’ve added a sphere component, but when it collide with cube multiple times (because it’s and assault rifle and rateoffire is 0.1) the cubo just fly miles away…

How can i fix that ? any clue ?

HI

Just to clarify,

The Sphere component, is that the sphere in your Projectile?

You say that the cube flies away, So do you want the cube to fly away?

hi , here’s a screen to clar

ify:

yes i want they got hit and they move (just like a normal collission, for example u can think that you are shooting at something and it moves about,i dont know, half a meter and not 3 km away). so i dont want it to fly, just to move a little so simulate a collision between two corps with different mass m1 m2 and m1<

Have you played with normal projectile?

Are you using normal block?

block are the standard from ue’s fps template, yes i tried normal projectile (the standard ball of fps template) and they work as should work mine.

I have the same problem!

Oh,I have the same problem too!Did you finish it?