Hi, in blueprint Im creating player FoV mesh based on file config. To do this I have got sphere mesh that I convert to procedural mesh slice it based on config file make it to static mesh. But it also need to have collision to detect overlapping with other meshes. How can I achieve this ?
I read about this (
Setting up Collisions with Static Meshes in Blueprints and Python | Unreal Engine 4.27 Documentation ) but this blueprint is only available in editor so I cant reference sphere or create values.