# Adding arms & weapon to blank project !

**URL:** <https://forums.unrealengine.com/t/adding-arms-weapon-to-blank-project/9205>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [August 11, 2014, 4:05pm UTC](https://forums.unrealengine.com/t/adding-arms-weapon-to-blank-project/9205 "2014-08-11T16:05:00Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_a6bc06f5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a6bc06f5](https://forums.unrealengine.com/u/anonymous_user_a6bc06f5)\
**Post date:** [August 11, 2014, 4:05pm UTC](https://forums.unrealengine.com/t/adding-arms-weapon-to-blank-project/9205/1 "2014-08-11T16:05:00Z")

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Hello Friends !  
i have done some animation for my game , with my arms and an M4A1 like idle & fire !  
but i didn’t found any topic talking about adding the arms & weapons on a blank project !  
i want to make it like in the shooter game demo , and in blueprint because i’m not on my top in the C++  
Can you Give me he Help Plz 😕

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**Author:** ![anonymous\_user\_759e5c3a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_759e5c3a](https://forums.unrealengine.com/u/anonymous_user_759e5c3a)\
**Post date:** [August 11, 2014, 6:20pm UTC](https://forums.unrealengine.com/t/adding-arms-weapon-to-blank-project/9205/2 "2014-08-11T18:20:29Z")

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If you ignore the code section at the beginning of the C++ Shooter tutorial, there is an Blueprint animation explanation at the bottom:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

You may want to look into that C++ tutorial as an idea for how you would add a weapon with Blueprints as well.

Here is a video on adding a custom weapon to Shootergame (No code involved) as an example of how you would add your own to a new Character BP:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Also, there is already a discussion about custom weapons going on in thread: [[REQUEST] FPS Weapon System in Blueprints - Programming & Scripting - Epic Developer Community Forums](https://forums.unrealengine.com/showthread.php?19895-REQUEST-FPS-Weapon-System-in-Blueprints&highlight=custom+weapon)

Let me know if any of helps or if you have any specific questions.

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**Author:** ![anonymous\_user\_a6bc06f5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a6bc06f5](https://forums.unrealengine.com/u/anonymous_user_a6bc06f5)\
**Post date:** [August 11, 2014, 8:47pm UTC](https://forums.unrealengine.com/t/adding-arms-weapon-to-blank-project/9205/3 "2014-08-11T20:47:53Z")

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Hello and thanks for the quick replay 😃 !  
i’m blocked on one step , if please you can provide me the solution :  
i wanna to use a variable that i have created in my character BP , in the Animation BP !  
and please handle me to some goods topics that talk about the animation , for a beginner like me 😛  
thanks

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<div class="post-metadata">

**Author:** ![anonymous\_user\_759e5c3a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_759e5c3a](https://forums.unrealengine.com/u/anonymous_user_759e5c3a)\
**Post date:** [August 11, 2014, 10:33pm UTC](https://forums.unrealengine.com/t/adding-arms-weapon-to-blank-project/9205/4 "2014-08-11T22:33:18Z")

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Make a “Try Get Pawn Owner” node, then you can drag from that “Return Value” and “Cast To” your BP that is your character. Here is an example where I get “Is Using” from a “MyCharacter” blueprint

 ![AnimGetPawnOwner.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/1/9/1980494d5b2e0b311aded2f63826bce541544f2a.jpeg)

I don’t have a nice selection of tutorials off hand for that, but here are the basics:

> **[Animation Blueprints](https://docs.unrealengine.com/5.1/en-US/animation-blueprints-in-unreal-engine/)**
>
> Animation Blueprints are visual scripts that are used for the creation and control of complex animation behaviors.
