I am try to add fading borders to an image.
It is working properly if the image is withough alpha component. But when there is apha, here is what is happening:
https://forums.unrealengine.com/filedata/fetch?filedataid=159283&type=thumb
All the “black” of the opacity filter is applied to the apha channel of the picture.
How can i prevent this from happening ?
Here is my material function:
https://forums.unrealengine.com/filedata/fetch?filedataid=159284&type=thumb