I’ve made a spawn zone. Its a blueprint containing just a box. I can scale rotate and position the box and things automatically spawn from it. So far so good
Now I need a spawn zone with a direction - so I added an arrow component to the blueprint. Works great I can now see which way the spawn is facing and I can orient my spawning objects.
Problem is that the arrow scales with the box. For most spawns its not too bad but I have some that are stretched pretty big in some directions and the arrow now scales very big/unevenly shaped.
Is there a way to tell the arrow to not scale - like the move/rotate/scale widgets do for example. I fiddled around with the screen space check boxes but that only seems to affect how it is drawn in the blue print editor but not when I drop the component into the level editor.