I have a block that is using 4 AddForceAtLocation components to make it “hover”. I have also created a box collision component (called Checkpoint) that the player block has to pass through (for lap counting, respawn, etc.).
My problem is when my block passes through this trigger the AddForceAtLocation sees the trigger as an object and pushes against it sending the player shooting into the air.
I’ve tried to make LineTraceByChannel ignore it but this isn’t working. It’s not ignoring it as the OutHit shows the name of the Checkpoint actor.
Is there a way to make the AddForceAtLocation ignore the Checkpoint actor completely?