# Add to viewport does not work

**URL:** <https://forums.unrealengine.com/t/add-to-viewport-does-not-work/717453>\
**Category:** Blueprint\
**Tags:** unreal-engine, Widget, Blueprint, question, UMG\
**Created:** [November 29, 2022, 5:22am UTC](https://forums.unrealengine.com/t/add-to-viewport-does-not-work/717453 "2022-11-29T05:22:57Z")\
**Posts on this page:** 4\
**Page:** 2

<div class="post-metadata">

**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [March 21, 2023, 4:02am UTC](https://forums.unrealengine.com/t/add-to-viewport-does-not-work/717453/21 "2023-03-21T04:02:27Z")

</div>

Hey there @Ursu1a! Welcome to the community! I couldn’t find an issue listing for it, since this was a one time migration bug with a verified fix (not fully overriding the original command) I’m unsure if it would be addressed immediately. Also if you’d already migrated, you’ll have to make this change to the asset even if the migration tool corrected it in 5.2 since it wouldn’t make the same jump.

---

<div class="post-metadata">

**Author:** ![Ursu1a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ursu1a](https://forums.unrealengine.com/u/Ursu1a)\
**Post date:** [March 21, 2023, 4:55am UTC](https://forums.unrealengine.com/t/add-to-viewport-does-not-work/717453/22 "2023-03-21T04:55:23Z")

</div>

ok thank you. is it possible to apply the fix via blueprint?

---

<div class="post-metadata">

**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [March 21, 2023, 5:22am UTC](https://forums.unrealengine.com/t/add-to-viewport-does-not-work/717453/23 "2023-03-21T05:22:00Z")

</div>

That’s a good question! So if you’re overriding Init (or any other event or function) you can right click it and “Add Call to Parent Function”. This will allow you to call the parent function and continue to add to it after.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/a/0/3a000552b29dd82913a41bf210a7672da9c87b6b.png)

---

<div class="post-metadata">

**Author:** ![murongchangui](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@murongchangui](https://forums.unrealengine.com/u/murongchangui)\
**Post date:** [May 23, 2023, 7:14am UTC](https://forums.unrealengine.com/t/add-to-viewport-does-not-work/717453/24 "2023-05-23T07:14:53Z")

</div>

Thank you so much! It worked!

[Previous page](https://forums.unrealengine.com/t/add-to-viewport-does-not-work/717453.md?page=1)
