# Add Pitch to Control Rotation

**URL:** <https://forums.unrealengine.com/t/add-pitch-to-control-rotation/240479>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [July 14, 2021, 3:04am UTC](https://forums.unrealengine.com/t/add-pitch-to-control-rotation/240479 "2021-07-14T03:04:42Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_8bd91971](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8bd91971](https://forums.unrealengine.com/u/anonymous_user_8bd91971)\
**Post date:** [July 14, 2021, 3:04am UTC](https://forums.unrealengine.com/t/add-pitch-to-control-rotation/240479/1 "2021-07-14T03:04:43Z")

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Hi, on a default Third Person Template project, I’m trying to SetControlRotation as follows:

 ![Untitled](https://d3kjluh73b9h9o.cloudfront.net/original/3X/3/1/31559974e409838c46cf26f0d67c02abaa89b1f1.png)

Although it adds Yaw, it seems it doesn’t detect any Pitch - is there a reason for it? How could I go in doing it add the missing Pitch and still follow the Actor base rotation accordingly? Something similar to MakeRotFromZX?

Thank you.
