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'Add Media Sound Component' is silent in multiplayer?

Hello, I’ve been stuck on this problem for a while now and I couldn’t find any similar problems by googling, so:

Here’s the blueprint, pretty simple, begin play and it spawns a screen that shows a video which works. But I can’t get the sound component to play any sound in multiplayer, it works when I disable dedicated server from the editor.

Media sound component has been assigned a media player. I’ve also tried multicasting and various methods to get the sound to play with no luck. What am I doing wrong?

I do think it should be multicast and make sure your client is within net cull distance of the original place it is spawned.

Make sure the BP itself is set to replicate.