Unfortunately I have not found a way to get it to work using this node, but instead for my project I decided to make my own movement node driven by a delta time of .333ms or about 30 hertz in which it figures out what direction it needs to be heading toward in this case the location of the player and adds a movement input in the direction every time it’s called. If you do this you’ll want to set it’s movement acceleration to something quite high in it’s movement component.
A similar task can be made for running away from the player by simply multiplying the direction of the player in this case by -1 on the X axis, you can set how quickly the bird reacts to changes in specific directions by setting X,Y,Z independently(in my case Z is -0.2) is this way the movement of the pawn as it runs away doesn’t look so mechanical by matching my exact move. (for my vertical 2d AI)