Sure sir, but i am noobish at blueprints.
This “math-noodles” i made to get sideforce working proper.
But its only faked and its depending on your relative worldlocation. As you can see here(video). Above some coordinates the right (trigger at front right side)function works right, but when you turn the vehicle its left and otherwise, not proper.
Thats why i want to use force.
When you use transform and you step onto the actor, its position moves under your(player char) feets away and it does not “feel/look” physical correct…
Forgive me worst case english. ^^
I tried to calculate the distance between time and impact point and set speed for that. Big distance bigger speed, till reaching desired location.
When i would know, how to use force and apply it along the local x coordinates along, all would be fine.
It seems that the force is always using some "fixed"point in Worldlocation.
I can change the point, but its a fixed point and not rotating with the actor.