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Add external library to VR project: static or dynamic?

I’ve just started to learn Unreal Engine 4.26 and I developing VR game. I have to develop a library to parse a text file and add it to the project.

I have a doubt: Is it better to develop this library as static or dynamic?

It really doesnt matter - both types will serve you well.

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Is it really necessary to make your own? Surely something already exist that you can use.

Dynamic is generally preferred since it allows the library to be reused rather than copied around in memory.

Sounds like a school task.

I made two and both are statics.

And yes, I really need to do it.