Add experience loss to a death event

Ok I’ve looked around through all the structs and options… and my conclusion is that “player level” is a non-surfaced variable within PersistentCharacterStatsStruct.

In your test, are you also seeing the character level being reset to 1? I’m seeing this in PIE as well as a cook loaded onto a dedi server.

Btw while I was testing, I removed the “Set members in PrimalPlayerDataStruct” that was applied with "My Data"during the process of elimination… and there was no noticeable difference.

Thoughts appreciated.

I’ve attached your original version, and my modified one for reference.

My tweaked version
91ad5cf1272100b5c75a5cbe6470da665190a0a3.jpeg

Your original version