Ok I’ve looked around through all the structs and options… and my conclusion is that “player level” is a non-surfaced variable within PersistentCharacterStatsStruct.
In your test, are you also seeing the character level being reset to 1? I’m seeing this in PIE as well as a cook loaded onto a dedi server.
Btw while I was testing, I removed the “Set members in PrimalPlayerDataStruct” that was applied with "My Data"during the process of elimination… and there was no noticeable difference.
Thoughts appreciated.
I’ve attached your original version, and my modified one for reference.
My tweaked version
Your original version