# Add Data Table Row, not working inside Editor Utility Widget?

**URL:** <https://forums.unrealengine.com/t/add-data-table-row-not-working-inside-editor-utility-widget/1639344>\
**Category:** Blueprint\
**Tags:** data-table, Editor-Utility, unreal-engine, Blueprint, question\
**Created:** [January 24, 2024, 3:55pm UTC](https://forums.unrealengine.com/t/add-data-table-row-not-working-inside-editor-utility-widget/1639344 "2024-01-24T15:55:51Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Rev0verDrive](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rev0verdrive/32/907214_2.png) [@Rev0verDrive](https://forums.unrealengine.com/u/Rev0verDrive)\
**Post date:** [April 10, 2024, 2:39am UTC](https://forums.unrealengine.com/t/add-data-table-row-not-working-inside-editor-utility-widget/1639344/3 "2024-04-10T02:39:58Z")

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You can add data using the node, but you have to SAVE it for the modification to stick.

> [@Is there a way to update and save data table from blueprint?](https://forums.unrealengine.com/t/is-there-a-way-to-update-and-save-data-table-from-blueprint/104390/13):
>
> the engine now seems to support load/save to csv/json this is available on 5.1 at least but not sure if it’s on previous too. also You can save your data table from cpp. call FDataTableEditorUtils::BroadcastPreChange(DataTable, FDataTableEditorUtils::EDataTableChangeInfo::RowList); you can get the rows using DataTable-\>GetAllRows and you get some pointers. you can modify them. or you can add rows using DataTable-\>AddRow at the end you need to call DataTable-\>Modify() then UEditorLoadi…

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