# Add Data Table Row, not working inside Editor Utility Widget?

**URL:** <https://forums.unrealengine.com/t/add-data-table-row-not-working-inside-editor-utility-widget/1639344>\
**Category:** Blueprint\
**Tags:** data-table, Editor-Utility, unreal-engine, Blueprint, question\
**Created:** [January 24, 2024, 3:55pm UTC](https://forums.unrealengine.com/t/add-data-table-row-not-working-inside-editor-utility-widget/1639344 "2024-01-24T15:55:51Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Harryaars](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/harryaars/32/888268_2.png) [@Harryaars](https://forums.unrealengine.com/u/Harryaars)\
**Post date:** [January 24, 2024, 3:55pm UTC](https://forums.unrealengine.com/t/add-data-table-row-not-working-inside-editor-utility-widget/1639344/1 "2024-01-24T15:55:51Z")

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This is the code I’ve created to add an item to my datatable. However, it isn’t working I do get to the confirmation text, but it never adds anything into the datatable.

[`https://blueprintue.com/blueprint/m40g-vsy/`](https://blueprintue.com/blueprint/m40g-vsy/)  
Does anyone know more about this? Or is anyone having the same issues when it comes down to the “Add Data Table Row” node?

I know that this functionality was added in 5.3, so maybe it is still in “construction”?

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**Author:** ![MDeaders](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MDeaders](https://forums.unrealengine.com/u/MDeaders)\
**Post date:** [April 9, 2024, 10:34pm UTC](https://forums.unrealengine.com/t/add-data-table-row-not-working-inside-editor-utility-widget/1639344/2 "2024-04-09T22:34:49Z")

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Hey there, did you ever figure out what caused this to not work? I’m having the exact same problem at the moment.

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**Author:** ![Rev0verDrive](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rev0verdrive/32/907214_2.png) [@Rev0verDrive](https://forums.unrealengine.com/u/Rev0verDrive)\
**Post date:** [April 10, 2024, 2:39am UTC](https://forums.unrealengine.com/t/add-data-table-row-not-working-inside-editor-utility-widget/1639344/3 "2024-04-10T02:39:58Z")

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You can add data using the node, but you have to SAVE it for the modification to stick.

> [@Is there a way to update and save data table from blueprint?](https://forums.unrealengine.com/t/is-there-a-way-to-update-and-save-data-table-from-blueprint/104390/13):
>
> the engine now seems to support load/save to csv/json this is available on 5.1 at least but not sure if it’s on previous too. also You can save your data table from cpp. call FDataTableEditorUtils::BroadcastPreChange(DataTable, FDataTableEditorUtils::EDataTableChangeInfo::RowList); you can get the rows using DataTable-\>GetAllRows and you get some pointers. you can modify them. or you can add rows using DataTable-\>AddRow at the end you need to call DataTable-\>Modify() then UEditorLoadi…
