# Add custom dylib to the project

**URL:** <https://forums.unrealengine.com/t/add-custom-dylib-to-the-project/113672>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [July 16, 2018, 3:54pm UTC](https://forums.unrealengine.com/t/add-custom-dylib-to-the-project/113672 "2018-07-16T15:54:23Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![meetakshay99](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@meetakshay99](https://forums.unrealengine.com/u/meetakshay99)\
**Post date:** [July 16, 2018, 3:54pm UTC](https://forums.unrealengine.com/t/add-custom-dylib-to-the-project/113672/1 "2018-07-16T15:54:23Z")

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I have a few custom dylibs that I want to import in my unreal C++ project and use them.  
Can someone please let me know the steps to be performed for the same?

Thanks,  
Akshay Shah.

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**Author:** ![meetakshay99](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@meetakshay99](https://forums.unrealengine.com/u/meetakshay99)\
**Post date:** [July 17, 2018, 8:37am UTC](https://forums.unrealengine.com/t/add-custom-dylib-to-the-project/113672/2 "2018-07-17T08:37:12Z")

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Anyone from the unreal team can help please!!!

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**Author:** ![BoBosan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BoBosan](https://forums.unrealengine.com/u/BoBosan)\
**Post date:** [July 18, 2018, 12:15am UTC](https://forums.unrealengine.com/t/add-custom-dylib-to-the-project/113672/3 "2018-07-18T00:15:53Z")

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I only know that plugin can wrap “.dll”. I’m not sure about “.lib”.

Maybe you can take a look at this tutorial.

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

The tutorial integrate OpenCV through plugin but the Engine version in tutorial is 4.9.

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**Author:** ![meetakshay99](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@meetakshay99](https://forums.unrealengine.com/u/meetakshay99)\
**Post date:** [July 18, 2018, 4:55am UTC](https://forums.unrealengine.com/t/add-custom-dylib-to-the-project/113672/4 "2018-07-18T04:55:27Z")

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Thanks for your response. If we use “.dll” will that work on all platforms? iOS/Android/MAC/Linux?

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**Author:** ![BoBosan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BoBosan](https://forums.unrealengine.com/u/BoBosan)\
**Post date:** [July 19, 2018, 12:26am UTC](https://forums.unrealengine.com/t/add-custom-dylib-to-the-project/113672/5 "2018-07-19T00:26:36Z")

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I’m sorry. I not skill enough in C++ to answer your question.
