# Add a static mesh relative to the precedent added

**URL:** <https://forums.unrealengine.com/t/add-a-static-mesh-relative-to-the-precedent-added/378693>\
**Category:** World Creation\
**Tags:** relative, unreal-engine, construction-script, procedural, Blueprint, question\
**Created:** [December 8, 2016, 10:46am UTC](https://forums.unrealengine.com/t/add-a-static-mesh-relative-to-the-precedent-added/378693 "2016-12-08T10:46:58Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![SaW\_Do](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SaW\_Do](https://forums.unrealengine.com/u/SaW_Do)\
**Post date:** [December 8, 2016, 10:46am UTC](https://forums.unrealengine.com/t/add-a-static-mesh-relative-to-the-precedent-added/378693/1 "2016-12-08T10:46:58Z")

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Hi,

I want to make a procedural level by using the construction script, I want to add a static mesh relatively to the precedent added, I got all the info of offset and rotation.

My problem is due to the relative location of the news static meshes.  
They are only relative at the staticmeshactor pivot.

 ![117851-prob3.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/0/6/3060fdf3003d17f3c684b04ffb5ec6e4329b2e67.png)

 ![117852-prob.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/9/b/e9ba3409df76d024dd16a77aff14a25dfdc46ae5.png)

Does someone have an idea ?

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<div class="post-metadata">

**Author:** ![SaW\_Do](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SaW\_Do](https://forums.unrealengine.com/u/SaW_Do)\
**Post date:** [December 9, 2016, 10:25am UTC](https://forums.unrealengine.com/t/add-a-static-mesh-relative-to-the-precedent-added/378693/2 "2016-12-09T10:25:40Z")

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Maybe you need further informations I didn’t gave ?  
Thank you for your time
