I have 3 pickup items that I want to randomly be put into the map at a set time. Once they’re picked up, a timer will start again and then another random blueprint will appear.
I’m not sure how to do this. I have a base “spawner” blueprint and then a random int generator and a switch, but I can’t find a way to put the ammo, health or shield blueprints into the code.
UPDATE
I figured this out, but I can’t figure out how to detect when the pickup object is destroyed so I can start the timer. Is there a way to do that?