I’m making these Blueprint actors that for them to work correctly depend on how they are parented in the Outliner.
But I am noticing that every other time I open the game in the editor the order of them get scrambled so that the parented is not any longer as I left it last time I save that map.
Is this something that people have noticed?
It it a bug or just the way Unreal operates?
Is there a way to make it work?
Here’s an example on how I need it to be layed out,
But here’s how it looks after a save map then close Unreal and open again,