I am successfully spawning several actors in my scene using the level blueprint. The actors are all spawned at the same x y z location. I converted the actor into a blueprint and in there I act on an overlap event, setting the position for this actor. This works. But what I would like is that all the actors drift slowly apart so that they do not overlap anymore. But how can I achieve this? Using the tick event. How to make sure not all actors drift in the same direction endlessly, because the overlap event is continuously firing?
Many thanks in advance!