Actor visible on client but not on server

I’m running into a lot of troubles and crashes nowadays, but this one seems really weird to me. I have a simple BP script that fires an event that is running on server which spawns an actor in game. However, this was working until recently (I’m pretty sure I didn’t change anything). The actor will be spawn by both the client and the server, however it is not visible by the server at all.

Any ideas on how to make it visible for the server aswell? Thanks for reading!

post the blueprint which spawns this actor. Probably wrong replication setting?