# Actor Thumbnails bugged when childactor1 uses childactor2

**URL:** <https://forums.unrealengine.com/t/actor-thumbnails-bugged-when-childactor1-uses-childactor2/344825>\
**Category:** Blueprint\
**Tags:** thumbnail, unreal-engine, Blueprint, question\
**Created:** [January 21, 2016, 3:54pm UTC](https://forums.unrealengine.com/t/actor-thumbnails-bugged-when-childactor1-uses-childactor2/344825 "2016-01-21T15:54:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TheOriginalArkless](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheOriginalArkless](https://forums.unrealengine.com/u/TheOriginalArkless)\
**Post date:** [January 21, 2016, 3:54pm UTC](https://forums.unrealengine.com/t/actor-thumbnails-bugged-when-childactor1-uses-childactor2/344825/1 "2016-01-21T15:54:36Z")

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using 4.10.2  
launcher version  
windows 10

Reproduction steps (you might not need all of them, haven’t been spending too much time with this):

- Create parent Actor (note: this is a simple actor, parent is only the name right now).
- Parent viewport should contain 2 static meshes. Static mesh 1 as scene root with no mesh set. Static mesh 2 as child of static mesh 1. Static mesh 2 should be something visible.
- Create child1 Actor as child-Blueprint of parent. Change the the visual for static mesh 2 for child1.
- Create child2 Actor as child-Blueprint of parent.
- Add child1 to the viewport of child2 as child of static mesh 1.
- Re-compile all 3 blueprints. All 3 thumbnails will now contain the visual of child1. Any other child-Actors of parent will as well.

Some other thumnails that have nothing to do with this parent-child combination (and this seems to be arbitrary) are changed as well. This is really confusing and and slows you down a lot.

This does NOT affect the ingame visuals. Neither for in editor play nor for the packaged version (at least for me).

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [January 21, 2016, 5:38pm UTC](https://forums.unrealengine.com/t/actor-thumbnails-bugged-when-childactor1-uses-childactor2/344825/2 "2016-01-21T17:38:06Z")

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Hi ,

This is a known issue and is in our system as UE-17453. I have update the bug report to reflect that additional developers are experiencing this error.
