Actor Tags or Box Collision

I’ve been following this tutorial to help me set up a 2D shooter yet I’ve got stuck at 6:14 where he starts making the bullet impact.
I’ve followed the tutorial correctly, but I think there might be an issue with the Actor Tags or the box collision I have.
https://youtu.be/G6g94Db6ulQ?feature=shared

Could someone please help
Here is what I’ve got
:thinking:



1 Like

Hey @jeepercreep12,

So I think this is likely an issue with the collision channels and responses setup here. I would look at setting up the collision using these instead of using Actor Tags and this is a great video explaining the Collision System in Unreal and the best practices for it.

Easiest way I’ve found to track attack collisions is with custom channels, I use a player attack and enemy collision channels, this way the attack will only register collision with enemies, bypassing the need for tag checks

Well here is the thing, the sphere collision is made to be sized to the projectile you are firing. The second blueprint is the impact / explosion. What it seems he is showing is that in the projectiles bp you add a “on component begin overlap” and then spawn that explosion bp, and then call destroy actor.