Actor spawning in Viewport but not Standalone

Hello,
I have been trying to get projectiles to spawn when I fire. The projectiles spawn when I play the game in the editor viewport, however it fails to spawn the objects when I play in standalone.
Here are the spawning Scripts:

http://puu.sh/gyoRQ/35d1ff8664.png

http://puu.sh/gyoV3/da9b1d5b09.jpg

The Init Velocity function is a function that is defined in C++ as a NetMulticast.

Is your bullet object replicated?

The object is indeed replicated, other clients that are connected within the editor will see the object and its correct position. Only in Standalone the actors are never spawned.

http://puu.sh/gyqev/26c94a487c.jpg

I tried your suggestion however no luck :(, it also introduced a new bug where the objects velocities don’t set correctly

Try adding a delay right before you Spawn the Actor. even 0.000001
I’ve seen some bug whenever you are trying to Spawn an Actor from another .

Never mind i fixed it. For some reason in standalone the arrow component transform isnt being set