# Actor root transform doesn't reset on root component change

**URL:** <https://forums.unrealengine.com/t/actor-root-transform-doesnt-reset-on-root-component-change/331888>\
**Category:** Blueprint\
**Tags:** actor-component, root-component, unreal-engine, transform, bug-report, Blueprint, question\
**Created:** [September 11, 2015, 6:12pm UTC](https://forums.unrealengine.com/t/actor-root-transform-doesnt-reset-on-root-component-change/331888 "2015-09-11T18:12:24Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![jonimake](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jonimake](https://forums.unrealengine.com/u/jonimake)\
**Post date:** [September 11, 2015, 6:12pm UTC](https://forums.unrealengine.com/t/actor-root-transform-doesnt-reset-on-root-component-change/331888/1 "2015-09-11T18:12:24Z")

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As the title says, the root component transform doesn’t change if you first translate and rotate a component under the default root component and then make that translated and rotated component the new root. See pictures:

1. Start with simple actor blueprint [http://i.imgur.com/XKq4Mjo.png](http://i.imgur.com/XKq4Mjo.png)
2. Add capsule component and transform it about a bit [http://i.imgur.com/KVLYPaD.png](http://i.imgur.com/KVLYPaD.png)
3. Make the capsule the new root [http://i.imgur.com/93lN3pH.png](http://i.imgur.com/93lN3pH.png)

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [September 11, 2015, 7:05pm UTC](https://forums.unrealengine.com/t/actor-root-transform-doesnt-reset-on-root-component-change/331888/2 "2015-09-11T19:05:38Z")

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Hello

I was able to reproduce this issue in a clean project. I have written up a report ( UE-21010) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

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**Author:** ![SandbergSan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SandbergSan](https://forums.unrealengine.com/u/SandbergSan)\
**Post date:** [May 3, 2018, 6:44am UTC](https://forums.unrealengine.com/t/actor-root-transform-doesnt-reset-on-root-component-change/331888/3 "2018-05-03T06:44:33Z")

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I’m unsure if this is the same issue, but i posted something about a similar issue. It might be affecting more stuff than just capsules:

> **[Root Component Rotation Reset?](https://forums.unrealengine.com/questions/784915/root-component-rotation-reset.html)**
>
> I’ve managed to change the rotation of the Root Component of my bluescript, and i’m not sure i should be able to change it. (I assume i shouldn’t be able to since the rotation is hidden when selecting the root component). Changing it is somehow not...

(Maybe you fixed so that the position is resetting when making a new root, but the rotation is still left with the changed values)
