Wow! I just had to increase public connections from 1(in the CreateSession node) to something higher, now using steam the actor is replicated, LAN must not be checked also for someone that runs into this problem.
Good luck!
Wow! I just had to increase public connections from 1(in the CreateSession node) to something higher, now using steam the actor is replicated, LAN must not be checked also for someone that runs into this problem.
Good luck!