Hoping to find a workaround for this issue.
I am working on a party system, which works just fine. However, when the players are extremely far from each other (big map), they stop sending each other the information (hp, etc) because they are outside each other’s net cull distance area, hence turning not relevant.
Is there a way to make two player/actors (and only between those two actors) to share information, no matter the distance?
- Adding an actor in map (placed), to pass out that kind of information, has the same issue: doesnt work
- I believe it to playerstate is a no-go, as I dont want all players to have the party information, only keep transfering the info between the party members.
So yeah, in the image, when actor1 and actor2 are nearby, it works fine. as soon as actor2 leaves the netcull distance, they wont receive the party info, even the UI of hp/mp/name goes blank because of that, as the reference just doesnt exists anymore.
Thanks in advance.