I’m trying to spawn a blueprint then send it some information through an interface. It works fine when I pick which class of object to spawn in the drop down but if I have the class as a variable it changes the output to be just an actor reference which then breaks the link to the target interface. I have the same class selected in the drop down as well as the variable.
Is there a way around this to make it use a variable and have it still link to the interface without breaking it? Or should it still work and this is a bug?