It looks like the ActorPosition gives us the location of the whole actor, while ObjectPosition is for individual objects. For example, to visualize, the sphere is attached to the cube here:
Is it possible to get actor orientation/rotation in a similar way that the ActorPosition gives us the position of the parent component? So in this case, on the sphere it would return the orientation of the cube, because the sphere is attached to it.
… Maybe via HLSL…? I’d be grateful for any pointers, if this is possible at all.