Actor not completely destroyed on Destroyed?

I use the #include "Engine.h" instead of #include "EngineMinimal.h" for simplicity. And “Engine.h” does include “PhysicsEngine/PhysicsThrusterComponent.h”, but I guess you missed that I changed that include.

I tested to just add the “PhysicsEngine/PhysicsThrusterComponent.h” include and use the “EngineMinimal.h” header instead but error still remains.