in order
Get the forward vector of the other character multiplied by a float of around 100 and then rotate that vector 180 degrees. You could also get the forward vector and negate it to get the “backwards vector”
Again get right (or is it left) vector and negate if needed and use a setRotation node to rotate your character as desired or addLocalRotation
AGain, just negate the previous setup vector with the negateVector node
Do the first one, just dont rotate 180 degrees or negate the vector depending on how you do it.
Hope this helps
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