So I have a GameBall, it’s the main actor that the pawns will interact with (shooting it, pulling it in, etc). It’s parent is actor, replication (movement, net load on client, and replicates) are all set to true and enabled. However the problem im running into is that the ball on the 2 test clients and the server are all showing different locations of where the ball is after a pawn runs into it.
I feel like I am missing some flag or something really simple. Anyone have any idea what I might need to do? Starting to pull my hair out.