# Actor is falling, even though I unchecked Simulate Physics and Enable Graviaty 

**URL:** <https://forums.unrealengine.com/t/actor-is-falling-even-though-i-unchecked-simulate-physics-and-enable-graviaty/2627487>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [August 2, 2025, 2:02pm UTC](https://forums.unrealengine.com/t/actor-is-falling-even-though-i-unchecked-simulate-physics-and-enable-graviaty/2627487 "2025-08-02T14:02:40Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [August 2, 2025, 7:54pm UTC](https://forums.unrealengine.com/t/actor-is-falling-even-though-i-unchecked-simulate-physics-and-enable-graviaty/2627487/4 "2025-08-02T19:54:08Z")

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Hey there @HelloImAron112! Are you using the Character class? If so, as @AlienRenders mentioned, the Character class actually handles it’s own gravity separate from physics system. This allows you more control over how the character actually simulates, and without it replication would be more painful.

Usually when making a space ship, users tend to use a [Pawn class](https://dev.epicgames.com/documentation/en-us/unreal-engine/pawn-in-unreal-engine) (parent class of Character with less of the upright character necessities). Not that you can’t use a Character class.

Here’s a thread that shows off a quick example a user created to demonstrate this:

> [@How to create a simple arcade space ship movement system?](https://forums.unrealengine.com/t/how-to-create-a-simple-arcade-space-ship-movement-system/2492161/4):
>
> Allright, no worries. It really depends on the game feel and it’s taste always comes from the cook, which is you. So you will find it gradually playing with it. Couple of things. Using physics simulation is not the best way already, since its harder to control. When we do movement its generally kinematics simulation, meaning physics engine itself is a simulation of different physics variables, like gravity. In end its physics. Using the current unreal’s movement component would solve a lot o…

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