# Actor from plugin is broken after packaging (but works in editor)

**URL:** <https://forums.unrealengine.com/t/actor-from-plugin-is-broken-after-packaging-but-works-in-editor/478886>\
**Category:** XR Development\
**Tags:** portal, unreal-engine, Plugins, question\
**Created:** [February 16, 2021, 3:11pm UTC](https://forums.unrealengine.com/t/actor-from-plugin-is-broken-after-packaging-but-works-in-editor/478886 "2021-02-16T15:11:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![baronlanteigne](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@baronlanteigne](https://forums.unrealengine.com/u/baronlanteigne)\
**Post date:** [February 16, 2021, 3:11pm UTC](https://forums.unrealengine.com/t/actor-from-plugin-is-broken-after-packaging-but-works-in-editor/478886/1 "2021-02-16T15:11:28Z")

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I’m trying to use this plugin, here’s what I did. [GitHub - FreetimeStudio/PortalPlugin: A collection of portal mechanics. This repository might occasionally be updated but there is generally no support for it.](https://github.com/FreetimeStudio/PortalPlugin)

I was able to rebuild this project in 4.19 and it works but I needed the VR template pawn. So I copy pasted the content from the project to a new VR template project created with 4.19. It works in the editor but when I package the map, the effect is broken. I need your help! Thank you.
