Actor follow SplineComponent


I’m looking to make an Actor move in a curvature motion towards a vector position and Spline seems to be most the conventional approach to achieve this. I was wondering if anybody knew of any examples on how to use the built in SplineComponent (C++ way, not blueprint) for moving an actor from one point of the Spline to another - I’m a little uncertain about it because I’ve read numerous topics that say it’s deprecated and some that say it isn’t.


Look for Content Example project. It have Spline level.