# Actor follow pawn

**URL:** <https://forums.unrealengine.com/t/actor-follow-pawn/434634>\
**Category:** Blueprint\
**Tags:** actor-blueprint, unreal-engine, follow, UE4, Blueprint, question\
**Created:** [September 27, 2018, 11:57pm UTC](https://forums.unrealengine.com/t/actor-follow-pawn/434634 "2018-09-27T23:57:13Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![anonymous\_user\_67eaea50](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_67eaea50](https://forums.unrealengine.com/u/anonymous_user_67eaea50)\
**Post date:** [September 27, 2018, 11:57pm UTC](https://forums.unrealengine.com/t/actor-follow-pawn/434634/1 "2018-09-27T23:57:13Z")

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I need that a boat (actor) follow a pawn when the pawn arrives to somewhere. How can I do this? Because I have seen a lot of solutions with “AI move to”, but I have an Actor so I can’t use it.

Thanks!

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**Author:** ![NicholasMont](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NicholasMont](https://forums.unrealengine.com/u/NicholasMont)\
**Post date:** [September 28, 2018, 5:48pm UTC](https://forums.unrealengine.com/t/actor-follow-pawn/434634/2 "2018-09-28T17:48:05Z")

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Hello Aravillanueva12,

You must have your actor be controlled by an AI Controller, similar to how you would have a Player Character be controlled by a player controller. You can setup the logic of your AI Controller using blackboard. If this is your first time working with AI and behavior trees, I would recommend using our Behavior Tree Quick Start Guide.

Link to: [Behavior Quickstart Guide](https://docs.unrealengine.com/en-us/Engine/AI/BehaviorTrees/QuickStart)

Keep in mind, there are multiple ways to achieve a “follow” effect from one object to another. Blackboard allows you to extend those behaviors and have a finer control over the logical order of executing “tasks”, Ai move to would be an example of a task your object would know how to do.

Please let me know if you need any further assistance or explanations.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_67eaea50](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_67eaea50](https://forums.unrealengine.com/u/anonymous_user_67eaea50)\
**Post date:** [September 28, 2018, 11:56pm UTC](https://forums.unrealengine.com/t/actor-follow-pawn/434634/3 "2018-09-28T23:56:26Z")

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Thank you so much for your answer!

I did all steps of the Guide and I understand that I need an AI Controller to control my Actor, but the BP isn’t Third Person Character, so it hasn’t animation, I wonder if I must change the ActorBP to another because it doesn’t work ☹

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**Author:** ![NicholasMont](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NicholasMont](https://forums.unrealengine.com/u/NicholasMont)\
**Post date:** [September 29, 2018, 5:41pm UTC](https://forums.unrealengine.com/t/actor-follow-pawn/434634/4 "2018-09-29T17:41:52Z")

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Change your actor bp to be a pawn bp. This can allow input from a player controller, or an AI controller. You can “plug in” your AI controller into the AI controller section of the blueprint for the pawn.

![255051-pawnaicontroller.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/2/3/d23f03ce9521ff2a0ab79342d795bf5af1bccd5d.png)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_67eaea50](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_67eaea50](https://forums.unrealengine.com/u/anonymous_user_67eaea50)\
**Post date:** [October 1, 2018, 10:45am UTC](https://forums.unrealengine.com/t/actor-follow-pawn/434634/5 "2018-10-01T10:45:15Z")

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Okay it’s fine but the pawn looks at me if I change my position, I need that he follows me…

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<div class="post-metadata">

**Author:** ![NicholasMont](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NicholasMont](https://forums.unrealengine.com/u/NicholasMont)\
**Post date:** [October 1, 2018, 2:26pm UTC](https://forums.unrealengine.com/t/actor-follow-pawn/434634/6 "2018-10-01T14:26:59Z")

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whoops! my apologies, instead of a pawn bp, set your boat actor to be a character bp, then use the AI Controller class. This should result in the the character following, please let me know if that is successful.

Thanks!
