As I had problems with exporting/packaging my project, I deleted one level that always crashed anytime I would just click on it in the Open Level Window. Because of that, I had to delete it through Windows Explorer, by deleting its .umap and .uasset files in the Content folder.
After I did this, I succesfully exported/packaged it, but moving through game wasn’t “walking” anymore, but “flying”, like when you’re in the level editor.
I would like to make my character walk normally again. the template i use is FirstPersonCharacter. When I look into its blueprints, on the red "InputAction Jump/Look Up/Turn/LookUpRate etc etc etc its says " WARNING! Input Axis references unknown Axis ‘’ for '’ "
(p.s. Gravity Scale is already set to 1.0 in CharacterMovement, I saw that advice somewhere, so it isn’t it)
I’m kind of new to Unreal so I’m not that good with these gamemode related blueprints so I didn’t understand the advices I saw for similar problems, where people said you should create your Axis and Action mappings - i couldn’t find them in the Settings.