I was delving into the wacky world of replication this week and hit a brick wall. I attempted to make a simple asteroids-esque shooter. All was well – the ship flys around and can fire little bullets … and all of it replicates fine. I then thought to myself: what if I had more than one gun, and have them rotate? I decided to add a few scene components to my ship and have them rotate based on a button press. No matter how hard I try I can not get the scene components to replicate. I can see it fine on the active client, but all other clients and server do not see the additional component-based guns moving. Is is possible to replicate an actor’s components? What is the real way to rotate parts of actors over a network?