I have a small problem with trying to build in networking into my project.
The problem is, I can see the other player moving, but the rotation is not shown. So the place in the world is perfoect, but the rotation isnt.
I got a tank as the playable character, and i got this problem with the hull, turret and barrel (all seperate components of the tank)
Neither the server nor the client sees the other player rotating.
I also noticed that when shooting a missile with the server, the missile is actually going the way it should (even if it looks like it’s coming out of the side because the rotation is not shown on the client).
But when I shoot with the client (so watching on the server screen), the missile is always going the same way (starting position) even if I turned.
I’m not really sure what blueprint screenshots or other info you guys need, but please just ask me if you need more info on this to be able to help me out.
The character has the ‘replicates’ checkbox ON.