# Actor being destroyed after 1.85 seconds

**URL:** <https://forums.unrealengine.com/t/actor-being-destroyed-after-1-85-seconds/443577>\
**Category:** World Creation\
**Tags:** Destroy, actor, Destroy-Actor, unreal-engine, UE4, question\
**Created:** [February 17, 2019, 5:35pm UTC](https://forums.unrealengine.com/t/actor-being-destroyed-after-1-85-seconds/443577 "2019-02-17T17:35:56Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Pouia\_Pouia](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pouia\_Pouia](https://forums.unrealengine.com/u/Pouia_Pouia)\
**Post date:** [February 17, 2019, 5:35pm UTC](https://forums.unrealengine.com/t/actor-being-destroyed-after-1-85-seconds/443577/1 "2019-02-17T17:35:56Z")

</div>

I am developping a grenade in blueprint, but after basically spawning my grenade (Parent Class Actor), is falls on the floor, I use tick event to get the total time passed, and after 1.85 seconds it’s disappearing and no more logs appears. I do not call DetsroyActor, **LifeSpan** is set to “0.0”, **NetDormancy** is set to “Never”.

Do you have any idea why my actor is being destroyed (or smthing else but I don’t know what…) ?

---

<div class="post-metadata">

**Author:** ![Pouia\_Pouia](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pouia\_Pouia](https://forums.unrealengine.com/u/Pouia_Pouia)\
**Post date:** [February 17, 2019, 5:46pm UTC](https://forums.unrealengine.com/t/actor-being-destroyed-after-1-85-seconds/443577/2 "2019-02-17T17:46:38Z")

</div>

found the problem, my Actor has a **Projectile movement** attached. Untick the **Simulation Enabled** to prevent auto destroy after some time.

---

<div class="post-metadata">

**Author:** ![W-cheyy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/w-cheyy/32/1049168_2.png) [@W-cheyy](https://forums.unrealengine.com/u/W-cheyy)\
**Post date:** [January 27, 2024, 5:07am UTC](https://forums.unrealengine.com/t/actor-being-destroyed-after-1-85-seconds/443577/3 "2024-01-27T05:07:39Z")

</div>

Hi! For anyone having this problem and somehow found this forum:

For me what solved this issue was setting the **Kill Z** in **World Settings** from the default **-1000** to a lower value (I went all-in and set to really low, like -10000000).

I’m not saying it will definitely work for everybody, but it worths a try. Also a sidenote: as far as I understood, for me my components were not even near to -1000, they were way more up (or some invisible part fell down, but now that remains as a mistery), so even if it doesn’t make sense for you, might worth trying.  
Also it only happenned to me when I set **Simulate Physics** on on my Actor’s root component.

Cheers and good luck!
