# Actor Attachment Replication Problem 4.8

**URL:** <https://forums.unrealengine.com/t/actor-attachment-replication-problem-4-8/327478>\
**Category:** Blueprint\
**Tags:** actor, Replication, attachment, unreal-engine, Blueprint, question\
**Created:** [August 3, 2015, 11:03am UTC](https://forums.unrealengine.com/t/actor-attachment-replication-problem-4-8/327478 "2015-08-03T11:03:03Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_cb54c404](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cb54c404](https://forums.unrealengine.com/u/anonymous_user_cb54c404)\
**Post date:** [August 3, 2015, 11:03am UTC](https://forums.unrealengine.com/t/actor-attachment-replication-problem-4-8/327478/1 "2015-08-03T11:03:03Z")

</div>

Hi guys, I’ve been trying to attach my previous pawn to the new one I’m spawning - which works on the clients side but other clients cannot see the process correctly replicated. Clients see other clients stuck under the new pawn (Vehicle) no matter how much I change the TeleportTo location for the old pawn (Driver). I’ve been experimenting with collision, different RPCs and Teleportation but I haven’t got far in replicating the process properly.

The process is as follows:

1- Player hits F key to run a multicast function to turn off collision, set walking mode to none and set gravity scale to 0 and to run a run on server function on the player controller  
2- Player controller function spawns new pawn (Car), sets a few variables for animation replication and runs a multicast function which deals with attachment and teleportation of old pawn (Driver) which is a C++ function  
which is:

if (PossessingCar)  
{  
TeleportTo(DriverLocation.GetLocation(), DriverLocation.GetRotation().Rotator(), false, true);  
AttachRootComponentToActor(InteractingCar, NAME\_None, EAttachLocation::KeepRelativeOffset, true);  
}

 ![52565-attachmentproblem.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/2/5/e25d9fc7d1836d167c10a358073135a496463e72.jpeg)

 ![52566-auavatareventgraph.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/3/1/7315f9c2ce97bbbae524a7d375b47e54bc621df5.png)

 ![52567-attachmentproblembpsit.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/5/8/0581c32bdc36d5dc3f67bf07c4eb39f2e7771450.png)

 ![52568-controllereventgraph.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/4/1/f41edf89338a0adc2dc08cffd7d26dbff2edbfea.png)

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_cb54c404](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cb54c404](https://forums.unrealengine.com/u/anonymous_user_cb54c404)\
**Post date:** [August 5, 2015, 11:03am UTC](https://forums.unrealengine.com/t/actor-attachment-replication-problem-4-8/327478/2 "2015-08-05T11:03:22Z")

</div>

Alright Chaps, figured out the problem with all this Attachment replication nonsense. Problem is collision, when I was switching collision off nothing was replicating from that end, I kept trying but to no avail up until I created a custom collision preset for the car that overlaps pawn, and now works like a charm. Next step is trying to create a custom collision for the driver instead of pawn and swap out collisions in and out of the car, wish me luck!

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_cb54c404](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cb54c404](https://forums.unrealengine.com/u/anonymous_user_cb54c404)\
**Post date:** [August 5, 2015, 2:33pm UTC](https://forums.unrealengine.com/t/actor-attachment-replication-problem-4-8/327478/3 "2015-08-05T14:33:34Z")

</div>

Just figured out the collision part, if you change collision from a Rep-Notify function it should work like magic 😃

---

<div class="post-metadata">

**Author:** ![FishOmelette](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FishOmelette](https://forums.unrealengine.com/u/FishOmelette)\
**Post date:** [July 17, 2020, 9:53am UTC](https://forums.unrealengine.com/t/actor-attachment-replication-problem-4-8/327478/4 "2020-07-17T09:53:09Z")

</div>

Thanks for this, I was having a similar issue and this solved it!
