# Active Widget Index Changes, Image does Not (Discussion)

**URL:** <https://forums.unrealengine.com/t/active-widget-index-changes-image-does-not-discussion/2120052>\
**Category:** UI\
**Tags:** User-Interface, unreal-engine, editor, UI, Widget, Blueprint\
**Created:** [November 13, 2024, 12:47pm UTC](https://forums.unrealengine.com/t/active-widget-index-changes-image-does-not-discussion/2120052 "2024-11-13T12:47:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Maximum.Dino](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Maximum.Dino](https://forums.unrealengine.com/u/Maximum.Dino)\
**Post date:** [November 13, 2024, 12:47pm UTC](https://forums.unrealengine.com/t/active-widget-index-changes-image-does-not-discussion/2120052/1 "2024-11-13T12:47:37Z")

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Posting this as a discussion post because I truly need help with this.

> [@Active Widget Index Changes, Image does Not](https://forums.unrealengine.com/t/active-widget-index-changes-image-does-not/2117818):
>
> I’m currently making a story game and trying to add a variable to a dialogue tree task. I’ve concluded that it should be working after days and days of testing. The weird thing is, the active widget index IS set to the correct number. I used a print string node, and now I can see clearly with every new dialogue, the index is changing. But the image itself is not. This is very confusing. When I type a value in the ‘active widget index’ section of the details menu on the widget switcher, it change…

I’ve tried everything and it’s just not making sense. Thank you.
