# Active actor in front of player and deactive behind him?

**URL:** <https://forums.unrealengine.com/t/active-actor-in-front-of-player-and-deactive-behind-him/388966>\
**Category:** World Creation\
**Tags:** static-mesh-disappea, splinemeshcomponent, unreal-engine, Collision, question\
**Created:** [March 25, 2017, 2:36pm UTC](https://forums.unrealengine.com/t/active-actor-in-front-of-player-and-deactive-behind-him/388966 "2017-03-25T14:36:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kol.eljra7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kol.eljra7](https://forums.unrealengine.com/u/kol.eljra7)\
**Post date:** [March 25, 2017, 2:36pm UTC](https://forums.unrealengine.com/t/active-actor-in-front-of-player-and-deactive-behind-him/388966/1 "2017-03-25T14:36:20Z")

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Hi Epic ?  
I’am working on runner game for mobile and I need to active ( I mean to appear ) static mesh component in front of player on spline and deactivate (disappear) it behind him ?

I need working on static mesh or it’s collision on along spline ?  
please help ?

any Idea for that
