Why not just re-apply the force at the end? They’re already “dead” so doesn’t matter.
→ Projectile cause damage
→ radial impulse
→ enemy checks damage
→ yup, I’m dead.
→ activate ragdoll
→ radial impulse
Why not just re-apply the force at the end? They’re already “dead” so doesn’t matter.
→ Projectile cause damage
→ radial impulse
→ enemy checks damage
→ yup, I’m dead.
→ activate ragdoll
→ radial impulse