Action RPG Inventory System

I just purchased it the other day, i’ve already changed quite abit with it. it’s a great system, i like it allot. i’m switching to this over my c++ implementation because, i just don’t have time messing with the slate code. one thing i noticed that i changed immediately was EquipmentSlotType and the other equipmentslot enum which was identical, i delete one and made it re-directors reference the un-deleted one, as i didn’t understand why there were two separate slot types maybe you had some insight on to why?

Also, i changed my system from using skeletal meshes to using static meshes attached to sockets only. as my game has no deform-able equipment. Was really easy.

one thing i cannot find is, where the heck are you setting the equipment icons in umg ? i see that the icons in umg are “bind” to iteminformation, but i cannot find anything about the icons. or where they are referenced.

I agree, hopefully the transitions from update to update won’t be to much work with each one so that we don’t have to spend a few days fixing it.