Pirate
(Pirate)
February 1, 2016, 5:19pm
183
Thanks for the information, Pirate. I’ve thought about it overnight, and this actually might be where I need to merge the inventory system into my own weapon system, instead of using the inventory system to manage the weapons the character shows and uses. I just need to find the link in the chain that actually tries to equip an item when moved into the character item slot and add my own logic to add the weapon blueprint to the player character similar to the logic I already had when adding the weapon. Thanks for all of your help, and can’t wait to see more tutorials in the future.
If you look in the EquipmentCharacter class there are 2 functions. OnRep_MainHandMesh() and OnRep_OffHandMesh() these are what equips the items to the character/sockets when you equip a Main/OffHand item.