Action RPG Inventory System

Hi, I’m trying to modify the inventory a little. I want the inventory to be empty (no slots) when there’s no item in it, and when I add a new item the system automatically adds a new slot for that item - when equipping/consuming/destroying the item I want it to remove that slot again so that there’s never an empty space in the inventory… Can someone with a greater knowledge of blueprint please help?

I converted the uniform grid slot to a grid slot instead, and the adding of new slots and items works, but when I try to remove the item/slot again it doesn’t remove the right one or removes to many slots - it seems that there’s maybe an array somewhere that doesn’t update or something else…

I would be most grateful for any help :slight_smile: Thanks

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