Action RPG Inventory System

@unit23 you should be setting the inventory actor class to just actor theres no reason to set it to a child, that way you can use the single variable for any type of actor you want to spawn using that inventory item, if you plan on having a lot of weapons i would look at a data table approach which doesn’t depend on adding any extra variables to the item list, PS i also picked up that plugin but it seems it only collides on pawn bone collision so its useless at the moment for me.